Aurex
The lion does not tire.
The Empire of Aurex keeps to Mithrail, the Golden Lion, who rewards those who hold the line. Its knights, priests and engineers fight as one wall — armored, sanctified, and certain that every shard belongs to Aurex.
One crown, broken into pieces. Three powers that will not share them.
A turn-based tactics game played inside Telegram. Raise a castle, recruit a line, equip it, and take it down into the dark — six-unit formations, positional combat, and a roster that is permanently yours.
The realm
The old order has fallen. Where a single crown once held dominion, three powers now claw for what remains.
At the heart of the conflict lies a fractured relic — a vessel said to grant dominion over life, death, and the space between. Empire, Choir, and Grail each stake a rightful claim to its power, and none will yield.
You are a Disciple, bound to serve one banner in the dungeons and battlefields ahead. Choose wisely — your faction shapes not only your allies, but the fate of the realm.
Choose a banner
Your faction is picked once and never again. It decides which units you can recruit, which items you can forge, what your castle looks like, and which Colossus you spend your week killing.
The lion does not tire.
The Empire of Aurex keeps to Mithrail, the Golden Lion, who rewards those who hold the line. Its knights, priests and engineers fight as one wall — armored, sanctified, and certain that every shard belongs to Aurex.
They sang, and something beneath sang back.
The court of Cinderhold was losing the war for the crown, and tried everything: rites, oaths, older rites. Nothing held. Then a troupe nobody had invited played in the hall, in a tongue nobody knew, and the court learned the First Song. Aggrail answered it. The lords are demons now and the court is a choir, and it is still singing.
One second. That was all it took.
In the war for Ilmenar its scholars cast a spell to carry their people forward. The working was wrong: their bodies were never moved into the future — they lived a century through in an instant. Two answers divide them now: accept the rot, or hold it back with the blood and living essence of others.
The loop
A session is a few minutes. The castle grows over weeks, and nothing you build is taken away from you.
Every building is a decision: a barracks recruits one line of units, a hall opens a mechanic. Two pages, twenty-four plots, and prices that make you choose.
Units are not bought from a shop — they are recruited from the building that houses them, then upgraded along a branching tree. The branch you take is the unit you keep.
Eighty-four items across five rarities, crafted from what you drag out of the dungeons. An item changes stats, grants a passive, and can add or strip a unit’s tags outright.
Three regions, ten floors each, bosses on three of them. Six units in a two-by-three formation where the cell a unit stands in decides what can reach it.
Turn order comes from initiative, damage from six elements and armor, and most abilities care where everyone is standing. A formation is a plan, not a seating chart.
A faction Colossus with ten thousand health and four phases, errands, a nightly Crown Tourney, PvP, and engravings paid for with what you win.
Mechanic
Your castle is two pages of plots. The first holds the throne and the barracks that recruit your units; the second holds the halls — forge, infirmary, mage guild, temple — each with its own ladder of levels.
The three factions do not share a single building. Switch banner below and the whole grid changes: different units behind the same plots, different art, different prices.
The real castle screen, with a castle built out for you.
Mechanic
Three regions, ten floors each. Every floor is a fixed encounter — the same enemies, in the same cells, with the same equipment — so a floor you lose is a floor you can plan against.
The guaranteed crystal on each card tells you what the region pays. Which is how you decide where to go when the forge wants two of something you have none of.
Live encounter tables — the same ones the game fights.
Mechanic
Eighty-four items, five rarities. Commons and rares stack; every epic and mythic is unique, so you will only ever own one. SHATTERED is not on that power ladder at all — epic in scale, epic in price, and its own rarity purely so tournament rules can budget it separately.
An item is more than numbers. It carries a passive, it can require a tag before a unit may wear it, and it can grant or strip tags outright: Bloodless turns a Zombie into a Skeleton, and everything that cared about Zombies stops caring.
The whole catalog, straight out of the game data.
Mechanic
Six crystals, and the dungeon never drops the one you need. Transmutation takes two different crystals — one of each per crystal made — and gives back a third of your choosing.
It costs time rather than gold: one hour, plus a minute for every crystal produced. You start it and come back. The lab has to be built before any of this is available.
The real widget. Shortened timer, live crystal maths.
Mechanic
Permanent, per-unit stat surgery. A combo is three stats; you mark one of them negative and the other two positive. The magnitudes are not yours to pick — the negative is worth about twice its positive, so the sacrifice pays for the pair.
The tier multiplies the whole triangle, and the price is Valor from the Colossus, gold, and tokens that can only be won in the Crown Tourney. An engraving can be replaced. It can never be removed.
The real engraving page over a three-unit roster.
Mechanic
One boss per faction per week, ten thousand health, and your whole faction hitting it together. Every point of damage is banked against your own milestones, and the three factions can see each other’s progress.
It is not a health bar with a hat on. Four phases, and it changes what it does at each one: a line sweep at full health becomes armor-piercing roots, then a death knell, then whatever is left at the bottom. Units that fight it come back exhausted and have to be paid for.
The real Colossus page. Attack resolves a round here.
Join
No install, no account to make, no store page. Open the bot, choose a banner, and the first castle is yours in a couple of minutes.
Open @shattered_crown_botor search for @shattered_crown_bot